21 research outputs found

    An Efficient Parallel Algorithm for Spectral Sparsification of Laplacian and SDDM Matrix Polynomials

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    For "large" class C\mathcal{C} of continuous probability density functions (p.d.f.), we demonstrate that for every wCw\in\mathcal{C} there is mixture of discrete Binomial distributions (MDBD) with TNϕw/δT\geq N\sqrt{\phi_{w}/\delta} distinct Binomial distributions B(,N)B(\cdot,N) that δ\delta-approximates a discretized p.d.f. w^(i/N)w(i/N)/[=0Nw(/N)]\widehat{w}(i/N)\triangleq w(i/N)/[\sum_{\ell=0}^{N}w(\ell/N)] for all i[3:N3]i\in[3:N-3], where ϕwmaxx[0,1]w(x)\phi_{w}\geq\max_{x\in[0,1]}|w(x)|. Also, we give two efficient parallel algorithms to find such MDBD. Moreover, we propose a sequential algorithm that on input MDBD with N=2kN=2^k for kN+k\in\mathbb{N}_{+} that induces a discretized p.d.f. β\beta, B=DMB=D-M that is either Laplacian or SDDM matrix and parameter ϵ(0,1)\epsilon\in(0,1), outputs in O^(ϵ2m+ϵ4nT)\widehat{O}(\epsilon^{-2}m + \epsilon^{-4}nT) time a spectral sparsifier DM^NϵDDi=0Nβi(D1M)iD-\widehat{M}_{N} \approx_{\epsilon} D-D\sum_{i=0}^{N}\beta_{i}(D^{-1} M)^i of a matrix-polynomial, where O^()\widehat{O}(\cdot) notation hides poly(logn,logN)\mathrm{poly}(\log n,\log N) factors. This improves the Cheng et al.'s [CCLPT15] algorithm whose run time is O^(ϵ2mN2+NT)\widehat{O}(\epsilon^{-2} m N^2 + NT). Furthermore, our algorithm is parallelizable and runs in work O^(ϵ2m+ϵ4nT)\widehat{O}(\epsilon^{-2}m + \epsilon^{-4}nT) and depth O(logNpoly(logn)+logT)O(\log N\cdot\mathrm{poly}(\log n)+\log T). Our main algorithmic contribution is to propose the first efficient parallel algorithm that on input continuous p.d.f. wCw\in\mathcal{C}, matrix B=DMB=D-M as above, outputs a spectral sparsifier of matrix-polynomial whose coefficients approximate component-wise the discretized p.d.f. w^\widehat{w}. Our results yield the first efficient and parallel algorithm that runs in nearly linear work and poly-logarithmic depth and analyzes the long term behaviour of Markov chains in non-trivial settings. In addition, we strengthen the Spielman and Peng's [PS14] parallel SDD solver

    Two Results on Slime Mold Computations

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    We present two results on slime mold computations. In wet-lab experiments (Nature'00) by Nakagaki et al. the slime mold Physarum polycephalum demonstrated its ability to solve shortest path problems. Biologists proposed a mathematical model, a system of differential equations, for the slime's adaption process (J. Theoretical Biology'07). It was shown that the process convergences to the shortest path (J. Theoretical Biology'12) for all graphs. We show that the dynamics actually converges for a much wider class of problems, namely undirected linear programs with a non-negative cost vector. Combinatorial optimization researchers took the dynamics describing slime behavior as an inspiration for an optimization method and showed that its discretization can ε\varepsilon-approximately solve linear programs with positive cost vector (ITCS'16). Their analysis requires a feasible starting point, a step size depending linearly on ε\varepsilon, and a number of steps with quartic dependence on opt/(εΦ)\mathrm{opt}/(\varepsilon\Phi), where Φ\Phi is the difference between the smallest cost of a non-optimal basic feasible solution and the optimal cost (opt\mathrm{opt}). We give a refined analysis showing that the dynamics initialized with any strongly dominating point converges to the set of optimal solutions. Moreover, we strengthen the convergence rate bounds and prove that the step size is independent of ε\varepsilon, and the number of steps depends logarithmically on 1/ε1/\varepsilon and quadratically on opt/Φ\mathrm{opt}/\Phi

    Algorithmic Results for Clustering and Refined Physarum Analysis

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    In the first part of this thesis, we study the Binary 0\ell_0-Rank-kk problem which given a binary matrix AA and a positive integer kk, seeks to find a rank-kk binary matrix BB minimizing the number of non-zero entries of ABA-B. A central open question is whether this problem admits a polynomial time approximation scheme. We give an affirmative answer to this question by designing the first randomized almost-linear time approximation scheme for constant kk over the reals, F2\mathbb{F}_2, and the Boolean semiring. In addition, we give novel algorithms for important variants of 0\ell_0-low rank approximation. The second part of this dissertation, studies a popular and successful heuristic, known as Approximate Spectral Clustering (ASC), for partitioning the nodes of a graph GG into clusters with small conductance. We give a comprehensive analysis, showing that ASC runs efficiently and yields a good approximation of an optimal kk-way node partition of GG. In the final part of this thesis, we present two results on slime mold computations: i) the continuous undirected Physarum dynamics converges for undirected linear programs with a non-negative cost vector; and ii) for the discrete directed Physarum dynamics, we give a refined analysis that yields strengthened and close to optimal convergence rate bounds, and shows that the model can be initialized with any strongly dominating point.Im ersten Teil dieser Arbeit untersuchen wir das Binary 0\ell_0-Rank-kk Problem. Hier sind eine bin{\"a}re Matrix AA und eine positive ganze Zahl kk gegeben und gesucht wird eine bin{\"a}re Matrix BB mit Rang kk, welche die Anzahl von nicht null Eintr{\"a}gen in ABA-B minimiert. Wir stellen das erste randomisierte, nahezu lineare Aproximationsschema vor konstantes kk {\"u}ber die reellen Zahlen, F2\mathbb{F}_2 und den Booleschen Semiring. Zus{\"a}tzlich erzielen wir neue Algorithmen f{\"u}r wichtige Varianten der 0\ell_0-low rank Approximation. Der zweite Teil dieser Dissertation besch{\"a}ftigt sich mit einer beliebten und erfolgreichen Heuristik, die unter dem Namen Approximate Spectral Cluster (ASC) bekannt ist. ASC partitioniert die Knoten eines gegeben Graphen GG in Cluster kleiner Conductance. Wir geben eine umfassende Analyse von ASC, die zeigt, dass ASC eine effiziente Laufzeit besitzt und eine gute Approximation einer optimale kk-Weg-Knoten Partition f{\"u}r GG berechnet. Im letzten Teil dieser Dissertation pr{\"a}sentieren wir zwei Ergebnisse {\"u}ber Berechnungen mit Hilfe von Schleimpilzen: i) die kontinuierliche ungerichtete Physarum Dynamik konvergiert f{\"u}r ungerichtete lineare Programme mit einem nicht negativen Kostenvektor; und ii) f{\"u}r die diskrete gerichtete Physikum Dynamik geben wir eine verfeinerte Analyse, die st{\"a}rkere und beinahe optimale Schranken f{\"u}r ihre Konvergenzraten liefert und zeigt, dass das Model mit einem beliebigen stark dominierender Punkt initialisiert werden kann

    Online Learning under Adversarial Nonlinear Constraints

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    In many applications, learning systems are required to process continuous non-stationary data streams. We study this problem in an online learning framework and propose an algorithm that can deal with adversarial time-varying and nonlinear constraints. As we show in our work, the algorithm called Constraint Violation Velocity Projection (CVV-Pro) achieves T\sqrt{T} regret and converges to the feasible set at a rate of 1/T1/\sqrt{T}, despite the fact that the feasible set is slowly time-varying and a priori unknown to the learner. CVV-Pro only relies on local sparse linear approximations of the feasible set and therefore avoids optimizing over the entire set at each iteration, which is in sharp contrast to projected gradients or Frank-Wolfe methods. We also empirically evaluate our algorithm on two-player games, where the players are subjected to a shared constraint

    Density Independent Algorithms for Sparsifying k-Step Random Walks

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    We give faster algorithms for producing sparse approximations of the transition matrices of k-step random walks on undirected and weighted graphs. These transition matrices also form graphs, and arise as intermediate objects in a variety of graph algorithms. Our improvements are based on a better understanding of processes that sample such walks, as well as tighter bounds on key weights underlying these sampling processes. On a graph with n vertices and m edges, our algorithm produces a graph with about nlog(n) edges that approximates the k-step random walk graph in about m + k^2 nlog^4(n) time. In order to obtain this runtime bound, we also revisit "density independent" algorithms for sparsifying graphs whose runtime overhead is expressed only in terms of the number of vertices

    Secretary and Online Matching Problems with Machine Learned Advice

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    The classical analysis of online algorithms, due to its worst-case nature, can be quite pessimistic when the input instance at hand is far from worst-case. Often this is not an issue with machine learning approaches, which shine in exploiting patterns in past inputs in order to predict the future. However, such predictions, although usually accurate, can be arbitrarily poor. Inspired by a recent line of work, we augment three well-known online settings with machine learned predictions about the future, and develop algorithms that take them into account. In particular, we study the following online selection problems: (i) the classical secretary problem, (ii) online bipartite matching and (iii) the graphic matroid secretary problem. Our algorithms still come with a worst-case performance guarantee in the case that predictions are subpar while obtaining an improved competitive ratio (over the best-known classical online algorithm for each problem) when the predictions are sufficiently accurate. For each algorithm, we establish a trade-off between the competitive ratios obtained in the two respective cases

    Diverse Offline Imitation via Fenchel Duality

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    There has been significant recent progress in the area of unsupervised skill discovery, with various works proposing mutual information based objectives, as a source of intrinsic motivation. Prior works predominantly focused on designing algorithms that require online access to the environment. In contrast, we develop an \textit{offline} skill discovery algorithm. Our problem formulation considers the maximization of a mutual information objective constrained by a KL-divergence. More precisely, the constraints ensure that the state occupancy of each skill remains close to the state occupancy of an expert, within the support of an offline dataset with good state-action coverage. Our main contribution is to connect Fenchel duality, reinforcement learning and unsupervised skill discovery, and to give a simple offline algorithm for learning diverse skills that are aligned with an expert
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